![]() With such a high emphasis placed on stealth, this is a game that rewards the patient player. ![]() On the other side of the coin, if you need a diversion, swiping the evidence will make the cops go to see what is happening, which may allow you to slip deeper into the level. Well, when you pick up the evidence, if a police officer sees that the card is sat on the ground all on its lonesome, they will come barrelling over to see what happened… and if you are still in the neighbourhood, they will then see you and bring the pain. As anyone who has ever seen an episode of CSI knows, evidence on the ground is marked by a little card that signifies where it was, what it was and so on. The last piece of the jigsaw, the evidence, has to be picked up, stuffed in your pocket and removed from the crime scene. In an interesting touch, your footsteps make noise, but if you are carrying a body, they make more noise, leading to some tense cat and mouse games as you try to recover your last body before you can make your escape. Noise is indicated by a diamond shape that radiates out from Bob’s feet, so you can keep a track of how noisy you are being. Obviously using a big old Hoover is noisy work, so if you use it too close to the 5-0 they will come running to see what the disturbance is. He never plugs it in mind, but with a bit of willing suspension of disbelief, it soon turns into a surprisingly fun diversion. The blood is much easier to clean up, as Bob packs a 70’s Hoover in his pocket that can be used to suck all the blood up. These vary from trucks full of toxic waste to alligators lying in ponds, so it’s always worthwhile checking the area you’re working in. Bodies can either be picked up and hauled back to the Cleaners iconic 1970s wood panelled station wagon, or placed in specific areas. ![]() These are, in no particular order, bodies that need to be disposed of, blood that needs to be cleaned up, and evidence that needs to be collected. There are three elements to each level that the Cleaner has to tidy up. ![]() Being seen is a bad thing, as you could imagine for a stealth game, but if you manage to make it to a hiding place, or break line of sight for long enough, the cops will eventually resume their patrol patterns and you’ll be able to try again. Later in the game, more and more different police will be introduced, from the afro sporting cops who run like Usain Bolt, to the “Shoot first, ask questions never” Shooter cops that appear near the end. There is none of this namby pamby “Stop! Police!” malarkey here. If the police see you, they will chase you down and introduce their truncheons to the back of your head. It’s not just their arms you need to worry about either, as the vision cones of the law are the big enemy that you need to overcome. Pot plants, cardboard boxes, even low cupboards are all places that Bob Leaner, our hero, can fold himself into so to avoid the long arm of the law. The game plays out as a stealth experience, as the only weapon in the Cleaner’s arsenal is the ability to hide in unlikely places.
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